Jack Rockwood

Game Producer

Project Road Mapping

Managing Cross Functional Teams

Process Improvement

Creative Project Management

Agile Scrum

Detailed Documentation

Communication Skills

Tools

Jira

Favro

Confluence

Perforce

Excel

Unity

Unreal

A fast-paced first-person brawler that combines creative combos and colorful carnage into a unique high action experience. Alongside Sony Santa Monica’s consultation, I solo produced a AAA-quality vertical slice.

Working in the production department, I learned about AAA production methodology. I assisted managing large scale projects and mastered tools such as Jira, Favro, and Perforce to best support the team.

Miskatonic

Miskatonic is a passion project that all started from a six week sprint for a vertical slice. Miskatonic is a horror game where players take the role of a cosmic monster to scare complex characters. Feedback was so positive that we spent another year developing it into a full title.

An isometric skating game where players create their own dream skateparks to overcome challenges. We were able to create a stylistic game by establishing art directions early and mapping out asset needs in accordance to development time.

My team and I created a proof-of-concept for an action puzzle Metroidvania. We used Agile Scrum methodology with a burndown chart to manage tasks up to release.

My team and I created a proof of concept for a game that combined skateboarding movement with beat-em-up gameplay. We documented design elements early and worked to prove out the most essential elements for this vertical slice.